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Acrojet – screenshot

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1985 · Simulation · MicroProse · MSX

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Om Acrojet

Denne anmeldelse er endnu ikke oversat — vi viser originalen (English).

MicroProse built its name on flight simulation, and Acrojet, released in 1985, is one of the studio's early works. Unlike the military simulators that later defined it, this one is not about combat but about aerobatics: precise manoeuvres, spot landings, and flying prescribed figures. Precision is scored, not kills.

Acrojet – screenshot 1

That places the game somewhere between a simulator and a sporting discipline. A first-person cockpit view means orienting yourself by instruments and the horizon line, which was genuinely demanding in the mid-eighties because the rendered world was minimal — a few lines, an artificial horizon, basic shapes. The difficulty of this kind of title comes precisely from that: you have to hold the spatial situation in your head, since the display will not hand it to you.

The record lists MSX as the platform, with U.S. Gold as publisher — the British company that distributed a great many American titles across Europe. It is a single-player game. The MSX standard was widespread chiefly in Japan, the Netherlands and Spain, so European editions of American simulators were not an everyday sight on it.

Acrojet – screenshot 2

Seen from today, Acrojet is most interesting as a snapshot of flight simulation before filled polygons arrived and before the genre bound itself firmly to military subject matter. Players who enjoy exact, technically minded games with no shooting will find an unusual discipline here. Anyone expecting dogfights should look to the publisher's later output instead.

Ofte stillede spørgsmål om Acrojet

What platform does Acrojet run on?
Acrojet is a MSX game from 1985.
When was Acrojet released?
Acrojet was released in 1985.
Who made Acrojet?
Acrojet was developed by MicroProse.
What genre is Acrojet?
Acrojet falls under: Simulation.

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Spilplatform – MSX_□✕
Om platformen 1983–1990

MSX var en standard for hjemmecomputere, populær især i Japan og Europa. Det var netop her, Hideo Kojimas Metal Gear-serie blev født.

Producent ASCII / Microsoft  ·  År 1983–1990

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