لم تُترجم هذه المراجعة بعد — نعرض النص الأصلي (English).
If you thought simulations were only fun when you're shooting or building cities, we have a surprise from 1992 for you. Marketing Systems Demo falls into the category of games that don't focus on entertainment, but education. Or at least that's what the creators thought.

It's a demo version of what was supposed to be a business marketing simulator. On screen, tables, graphs, and endless rows of numbers alternate before you. The goal is apparently to understand how markets behave, how prices are formed, how selling works. Interesting in theory, in practice it looks like you're trying to play a game about taxes – technically possible, but the fun is somewhere else entirely.
The controls are purely text-based and menu-driven. The cursor jumps between items, you input numbers, you wait for the simulation to run. There's no visual polish, no animations. The screen refreshes, data changes, and you wonder what actually happened and whether it was the right move. Through text explanations you figure out why some decisions led to profit and others to bankruptcy.
Back in the nineties, educational simulations had their own fascination. They showed schools how computers could teach something practical. Marketing Systems Demo is exactly that kind of artifact – material for educational institutions, not for players looking to unwind in the evening. Today we remember it as one of thousands of marginal attempts that never made it into the grand historical archives of gaming.
You can play it today in an emulator on the web as a curiosity. Not because it's fun, but to understand that the video game industry was experimenting with almost everything back then. Including things that were probably never meant to be entertaining in the first place. It's a small monument to the overambitions of educational software from an era when everyone thought computers would change everything.