Breakers is a 1996 fighting game for the Neo Geo from the Japanese studio Visco Corporation. The record notes a side-on view and single-player use; the publisher field names JoshProd, a company tied to a much later physical reissue rather than to the original arcade distribution.

By the middle of the nineties the Neo Geo was hosting fighting games at a density no other platform matched. The hardware handled large characters with generous animation counts, and arcade operators expected exactly that. Breakers was made in the shadow of the in-house SNK brands, which is simultaneously its handicap and the reason it retains a devoted following.
Systemically it is a conventional two-dimensional fighter with a roster and special moves entered through joystick motions. Visco was not a large studio, so the game concentrates on the essentials, readable animation, reliable input recognition and a balanced cast, rather than piling on surrounding modes.
1996 also happened to be the point where hand-drawn fighters started giving ground to polygonal rivals on other platforms. The Neo Geo was the last major stronghold of drawn characters, which makes a game like this one a record of how far that craft had travelled before attention moved elsewhere.
For players who know only the genre big names, Breakers is useful comparative material. It shows what a fighting game looked like when built by a smaller team that could not afford to overwhelm you with animation counts and had to make the combat system itself carry the weight.

Year of release, the studio and publisher credits and images showing off that hand-drawn artwork are all on the Breakers page at OldGame.cz.