Apidya was released in 1992 for the Commodore Amiga, developed by the German studio Kaiko and published by Play Byte. It is a horizontally scrolling shooter, a genre that carried unusual weight on the Amiga because it was where the machine could demonstrate smooth background scrolling and large numbers of moving objects at once.

Its theme is the striking part. Instead of spacecraft, the game flies through an insect world across meadows, water surfaces and further environments, with enemies drawn to match. Against a field of contemporaries that almost universally chose outer space, that decision set the game apart immediately.
The side view noted in the record defines how it plays: the screen advances at a fixed pace from left to right, the player weaves through fire in tight spaces, and weapon upgrades collected along the way are lost again on being hit. The multiplayer note reflects the usual arrangement, where a second player joins through the second joystick port.
By 1992 Amiga developers were confident enough to measure themselves against arcade hardware. Sound mattered particularly on this platform, since its four-channel audio could play back sampled instruments, something eight-bit home computers could not manage.
Kaiko was a small studio, and Apidya remains by a wide margin the most frequently cited entry in its output.

OldGame.cz holds Apidya as a reference entry with its year, developer, publisher and gameplay screenshots.