Tätä arvostelua ei ole vielä käännetty — näytämme alkuperäisen (English).
Complete Shareware — that's exactly the kind of wonder that rolled from diskette to diskette in the nineties without authors, without instructions, without a clue what it contained. Year 1994, and you stand before what seems like an uncomplicated program that promises everything, and nothing worse comes to mind.
It's a collection of simple games and utilities that DOS users used to program into their computers themselves when there was nothing else to do. There are no sweeping stories here, no pixels bouncing off fly swatters — just basic logic games, a simple set of activities that kill time between formatting diskettes and waiting for downloads over the modem. Somewhat like the mindset of that era: without graphical charm, without the allure of sensation, just the hard core of gaming.
Yet surprisingly, the controls are intuitive — just keyboard and nerve. The menu system works simply as it should, and the games aren't overengineered. Playing isn't tied to any story, just the effort to achieve some score or solve a task. It doesn't have to be boring, more like monotony without ambitions to surprise. Graphics are there just to signal that this is a computer, and sounds — if there were any — would only confirm the existence of a Sound Blaster under the desk.
For its time it was a practical thing: a collection of games for training rooms, school computer labs, where a student really only shows up for a moment. Today it's a pocket exploration into what entertainment looked like before the world decided that computers had to entertain as intensely as possible. There's no badness in it — there's honesty.
Who should play it today? First and foremost, those who want to verify what gaming looked like without progress bars and graphical gluttony. Or if you're interested in how games were built based on exactly what fit on a diskette. It's not stupid at all — it's just unmistakably a game from another era.