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Total Annihilation was created by Cavedog Entertainment and published for PC by GT Interactive Software in 1997. The catalogue records a top-down view and support for more than one player, the standard arrangement of real-time strategy.

1997 was a decisive year for PC strategy. The genre was then the strongest category on the computer market, and developers competed over who could deliver more units, bigger maps and a more convincing battlefield. Total Annihilation entered that contest with technology that accounted for terrain elevation and projectile trajectories, so it mattered where you fired from and what stood in the way.
The second distinctive trait was scale. Where many contemporary strategy games dealt in dozens of units, this one assumed hundreds and was designed so they could be commanded in bulk. That changed how players thought: you did not steer individuals, you directed streams of force.
Network play was fundamental to this generation of strategy games, and the communities around successful titles persisted long after publishers stopped supporting them.

Cavedog Entertainment was created as a label under a larger publisher, and its life was short but distinct. Studios of that kind were common in the nineties: a company would set up a separate division for one ambitious project, and its fate then rested on how that project sold.
1997 also marked the PC's move to accelerated three-dimensional rendering. Strategy games stood at a fork, with some staying with drawn units while others began working with spatial models. The choice between the two shaped not only how a game looked but how manageable it stayed on large maps.

OldGame.cz keeps the release year, the development studio, the publisher and screenshots on this game's page.